AI Insights · Timothy · April 2022
Top 5 Ultracasual Games in Norway - Q1 2022 Performance
Discover the performance trends of the top 5 ultracasual games in Norway during Q1 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw interesting trends in the ultracasual gaming market in Norway. Below, we delve into the performance of the top 5 ultracasual games, based on data from Sensor Tower.
Magic Slime: Antistress & ASMR from Finger Art Games experienced a steady revenue stream, peaking at approximately $1.2K in mid-January. Weekly downloads fluctuated slightly, reaching a high of 32 in the weeks of January 17 and January 24. The number of weekly active users showed a gradual decline from 628 at the start of the quarter to 476 by the end of March.
Slime it: Slime Game Simulator by Slime4Fun maintained a consistent weekly revenue, peaking at around $379 in the week of March 21. Weekly downloads varied, with a high of 125 in mid-January and a low of 58 towards the end of March. Active users saw a slight decline from 733 at the start of the quarter to 629 by quarter-end.
Fill The Fridge! from Rollic Games showed impressive growth in its first quarter post-launch. Weekly revenue rose to approximately $521 in early March. Downloads surged, reaching over 12K in late February and maintaining a strong presence with 10.3K downloads by the end of March. Active users followed a similar trend, peaking at 23.6K in early March before settling at around 20K by quarter-end.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. had relatively stable performance with a slight increase in weekly revenue, peaking at $167 in the final week of March. Weekly downloads remained modest, with a high of 100 in late December and a low of 38 in late February. Active users also showed a decline from 184 at the start of the quarter to 101 by the end of March.
Diamond Painting ASMR Coloring by Crazy Labs showed consistent revenue growth, reaching approximately $180 in the week of March 21. Downloads saw a peak of 708 in late December, followed by a gradual decline to 117 by the end of March. Active users also decreased from 1092 at the start of the quarter to 397 by quarter-end.
These trends highlight the diverse performance of ultracasual games in Norway. For more detailed insights and data, visit Sensor Tower.